XYZ-Hyper Dragon Cannon
LIGHT 9

XYZ-Hyper Dragon Cannon

  • Archetype:
  • A-to-Z

  • ATK:
  • 3000

  • DEF:
  • 2800

  • View:
  • 3254




"X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
65± 6/ 100
Power Score
Intrinsic 63
Deck 67

XYZ-Hyper Dragon Cannon — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 63 · Deck: 67 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal, Recovery/Recursion

Why it scores here

The card scores as a Boss/End-board payoff that is reliably summoned from the A-to-Z/Union core, which appears in all 400 sampled decks and in 4 of 6 recorded boards as a payoff. Its value comes from the once-per-opponent-turn discard-cost destroy and the banish-to-revive of up to 3 Fusion materials, which convert a field or GY that is already set up into a recurring board. The 3000 ATK and 2800 DEF earn nothing, and the low material_utility score reflects that it is never observed as a material.

Axis scores

Axis Score Evidence
Accessibility 70 Fusion-summoned by banishing the three Union materials from field and/or GY, which the ABC core supplies in 99.8% of decks; no observed starter or searched role, so accessibility is capped (observed, inferred).
Combo & Conversion 85 Payoff in 4 of 6 combos with avg power index 89.8 and end-boards of 4 monsters including 3 to 4 bosses, so it converts a set-up board into a large end state (observed).
Resource Economy 70 Its destroy costs a discard and its revive banishes itself to return up to 3 materials, a partial refuel; boards show netCardAdvantage of 6 (verified, observed).
Effect & Interaction 60 Once-per-opponent-turn quick destroy on any opposing card, but the discard cost makes it a 1-for-1 rather than free interaction (verified).
Material Utility 20 Never observed as a material in combos (material role 0%), and its Fusion frame does not read as a generic material body; scored low (observed, inferred).
Resilience & Flexibility 60 Usable from field or GY, and the revive still works from the GY, but a negation stops the destroy and the revive is not once-per-turn-limited in text (verified, inferred).
Deck-Building Efficiency 55 One Extra Deck slot at typical 1 copy, but it needs the full Union engine in the Main Deck, which is a real dependency though not a garnet-level lock (observed, inferred).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 63, Deck ≈ 67, Meta = provisional. Modifiers: Union engine dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Appears in 100% of recorded combos and 4 of 6 as a payoff, with avg power index 89.8
  • Recurring value: discard-cost destroy plus banish-to-revive of up to 3 materials
  • Live from the field or GY across multiple zones

Weaknesses

  • Its ATK and DEF give no points; the value depends on the Union engine being already set up
  • Destroy costs a discard, so it is a 1-for-1 rather than free interaction
  • Never observed as material, so its body has little use outside the Fusion line

Counters / choke points

  • Negation of the once-per-turn destroy effect (inferred)
  • Disrupting the Union materials on field and GY before the Fusion Summon (inferred)

Best use

Boss/End-board finisher with recurring destroy. Decks: ABC (XYZ Union). Suggested copies: 1.

Evidence & gaps

  • Verified: Once per opponent's turn quick effect: discard 1 card to destroy 1 opposing card; Banish from field or GY to Special Summon up to 3 Fusion materials from GY and/or banishment; In 400 of 400 sampled decks, 1.25 copies average
  • Observed: Payoff in 4 of 6 combos, avg power index 89.8; Partners X-Cross Cannon, Y-Yare Head and Z-Zillion Tank in 99.8% of decks; Usage statistics show 100% inclusion in two ABC homes and 57% in the largest
  • Inferred: Negation of the effect ends the destroy but not the body's presence in the zone; The ABC engine is the practical access route
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only 6 recorded combos, so the combo evidence is thin No rulings data for the Fusion material and revive interaction No observed use of the body as Fusion or other material











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